PlayStation Now’s creator explains how game streaming came to Sony

Gaikai chief David Perry has just shed light on that transition in an interview with Gameinformer. Simply put, streaming on computers was becoming a nightmare for Perry’s team before the 2012 acquisition. The sheer number of compatibility problems was “massively reducing” the number of titles Gaikai could support, and the software required increasingly elaborate tricks (such as image recognition) just to run at all. The company wanted to escape these headaches by going to a platform with standardized elements like controllers and copy protection. When Sony came knocking, it quickly became clear that the PlayStation was a good match — it solved many challenges in one fell swoop. – Jon Fingas,Engadget 
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