Tag Archives: e sport

Twitch viewers watched 9.36 billion hours of content in 2018

YouTube Gaming’s live content earned 2.3 billion hours, which is 25 percent of what Twitch accomplished. However, YouTube Gaming saw more growth than Twitch between 2017 and 2018, increasing those hours watched by 104 percent. – Mike Minotti, VentureBeat » http://bit.ly/2TpFKsb

Twitch acquired video indexing platform ClipMine to power new discovery features

Traditionally, online video content is indexed much like the web – using metadata like titles, tags, descriptions, and captions. But Twitch’s streams are live, and don’t have as much metadata to index. That’s where a technology like ClipMine can help. Streamers don’t have to do anything differently than usual to have their videos indexed, instead, ClipMine will analyze and categorize the content in real-time. – Sarah Perez, TechCrunch http://ift.tt/2uPVwnL

Twitch nabs exclusive streaming deal with Blizzard for 20+ major esports events

The two-year deal between Twitch and Blizzard surrounds some of the biggest titles in e-sports, including Overwatch, World of Warcraft and StarCraft. More than 20 events will be hosted exclusively on Twitch as part of this deal. Some of these e-sports events include the Heroes of the Storm Global Championship, StarCraft II World Championship Series, Hearthstone Global Games, World of Warcraft Arena Championship and the Overwatch Premier Series, among several others. – Lucas Matney, TechCrunch http://ift.tt/2snU6y5

Facebook will stream live ‘Counter-Strike’ eSports events

ESL will bring 5,500 hours of esports content to Facebook, with about 1,500 of that exclusive to the platform. That content includes the elite Rank S Counter-Strike: Global Offensive matches as well as ESL One and Intel Extreme Masters events, all of it streamed in English, French, Spanish, Portuguese, Polish and German. The network has also announced an original 30-minute Facebook Live series that will look back at CS:GO match highlights and showcase top players as well as quickly rising talent. – Andrew Dalton, Engadget http://ift.tt/2rx33m9

Global market for e-sports video Is booming

Online viewing is driving the esports video market, accounting for more than 85% of time spent watching esports. China is by far the largest market for esports video, accounting for 57% of all viewing last year. The number of video streams delivered in China totaled 11.1 billion in 2016, compared with North America, the second-largest market, with 2.7 billion video streams. – Broadband TV News http://ift.tt/2px7MSV