Tag Archives: esport

Facebook lets you tip game live streamers $3+

The amount Facebook will keep from these tips that it calls “fan support” isn’t clear yet, but the company tells me that it’s safe to assume there will be a revenue share. Apparently it’s too early to lock any percentage in, though Facebook has taken a 30 percent cut from game developers in the past, and currently takes a 45 percent share of ad revenue from people who place ad breaks in the videos, so it could be in that ballpark. – Josh Constine, TechCrunch https://t.co/Z46pyaZo9L

Facebook’s new game streaming exclusive is a direct challenge to Twitch and YouTube

ESL One will make use of Facebook’s cross-posting feature, thus distributing streams across the Facebook pages of pro teams and players, and the promise of offering streams in VR. Cross-posting is a unique hook that Twitch and YouTube don’t really have, and it could serve to drive new viewers to Facebook’s streams, depending on how many followers the most notable players already have. – Vlad Savov, The Verge http://ift.tt/2n4xPkX

ESL signs exclusive streaming deal with Facebook for CS:GO, Dota 2 esports

ESL, the company behind some of the world’s biggest esports tournaments, announced today that Facebook will be the new, exclusive streaming home of the Counter-Strike: Global Offensive Pro League and the ESL One Dota 2 and CS:GO tournament series. The deal will also include the creation of a new ESL show that highlights some of the biggest moments from that week’s Pro League and ESL One matches. – Austen Goslin, Polygon http://ift.tt/2DMYVoX

To avoid copyright disaster, the future of game streaming is licensing

The rise of competition in streaming games will increase the options for developers to seek out the most protective “bang” for their buck. The deep pockets of platforms will empower them to obtain as many exclusive licenses to games as possible. By following more of a Netflix approach, a platform may position itself to defend against developers’ takedown notices under the Digital Millennium Copyright Act (DMCA) for any wrongfully used copyrighted content, and avoid Napster-like snafus. This issue came close to esports’ home when Nintendo shut down the livestream of Super Smash Bros. Melee. It serves as a reminder that, without a license, games are ultimately the developer’s intellectual property and owners, like Nintendo, can shut streaming down without notice. – Brianna Howard,Jessica Walker & Jason Kunze, VentureBeat http://ift.tt/2w8IuiM