Tag Archives: gameplay

Microsoft DeLorean Kills Streaming Game Lag By Predicting Your Next Move

In a research paper published this week, the Microsoft Research team explained that DeLorean delivers a player’s most likely moves ahead of time, loading the video response in advance based on how previous players interact with the game. […] In testing with Doom 3 and Fable 3, DeLorean was able to mask a round-trip time of up to 250 milliseconds, a lag time that would usually make for an utterly unplayable game. Players weren’t able to discern a difference between local gameplay and the DeLorean-powered cloud system. There’s a drawback, though: DeLorean’s data-heavy setup can send nearly five times as much information than a simple real-time gaming stream. That kind of load would require a seriously beefy connection. – Robert Sorokanich,Gizmodo